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title: Preparing a Guild for Launch description: A six-week countdown for guild leaders, from roster lock to first raid, built around what actually goes wrong at fresh launches. date: 2026-08-28 readingTime: 8 min


Fresh launches are where guilds are made and, more often, where they quietly fail. The guild that reaches its first raid with forty prepared people is not the one with the best players. It is the one that did the boring work in the six weeks before.

This is the countdown we recommend. Adjust the dates to your launch, keep the order.

Six weeks out: decide what you are

Write the sentence that describes your guild and put it at the top of your Guilds Forever page. Intensity, nights, loot system, ruleset, faction, language. Everything else follows from this sentence, and every later argument comes from not having written it.

Then choose the ruleset and say it everywhere. WoW Forever runs one megaserver per ruleset, which means a guild that has not decided between PvE and PvP is recruiting for two different guilds. Decide now, before you have thirty members who assumed different things.

Lock your officer team. Raid leader, recruitment officer, loot officer, quartermaster. Give them their areas and step back.

Five weeks out: publish and recruit hard

Publish the guild page with the schedule, the loot policy written in full, and honest recruitment needs with priorities. Set up the application form with the questions you actually care about. Most guilds ask ten questions and read two; ask the two.

Set a recruitment rhythm: each officer contacts three high-match players a week. Post one Tavern thread that says something specific rather than "we are recruiting". Answer every application within 48 hours, even to say no.

Target: roster at 80% of your goal by three weeks out. Late recruits do not have time to level with the group.

Four weeks out: plan the levelling

Levelling together is the single strongest predictor of a guild surviving launch. People who reached 60 in the same groups stay. People who levelled alone and joined the raid as strangers drift.

  • Assign levelling groups of five by timezone and pace. Mix classes so each group can do dungeons.
  • Agree a pace. "First raid within four weeks" means a certain number of hours a week; say the number.
  • Decide who levels professions and which. Your quartermaster runs this. Two people on each raid-critical profession, funded from a guild tax you announce now.

Publish the plan on the guild page. Players considering an application want to see it.

Three weeks out: fix the rules

Loot edge cases. Attendance policy. Benching rotation. Removal process. Write them down, post them, and ask members to read and question them in Discord. Every question you answer now is an argument you do not have on a raid night.

Set up Discord properly: raid channel with voice priority for the raid leader, a healer channel, an officer channel, and an applications channel where new applicants are visible to all officers. Connect it to your guild page so applicants can find it.

Two weeks out: rehearse

Run a practice raid. It does not matter what you kill. What matters is that forty people join the right voice channel, hear assignments, and see how loot is handled, before any of it counts. Invite trials and open-night guests; a rehearsal is the best recruiting tool you have.

Do a roster health check on your dashboard. If you are short in a role, your recruitment officer has two weeks and knows exactly what to post.

One week out: reduce load

Everything you can automate, automate. Everything you can delegate, delegate. Launch week will be chaos and the guild master's job is to be available, not busy.

Confirm your recruitment needs on the guild page so they show as fresh. Message every accepted trial with the levelling group they are in and the Discord channel to join. Post the launch-day plan: where to meet, what to do first, who leads which group.

Sleep.

Launch day

Be online early. Say hello to every person who logs in. Keep the plan visible and stop trying to control it; the first evening will be a mess regardless and the mess is fine.

Watch for the two people who levelled alone and are quiet in Discord. Pull them into a group. Those are the members you lose by week three if nobody notices.

The first raid

Start on time. Explain the loot system once more before the first pull, even though everyone has read it. Kill something. Thank people afterwards, by name, in the channel everyone reads.

Then open your guild dashboard, look at the applications that came in while you were busy, and answer them. Recruitment did not stop at launch. It only started counting.

Ready to put it into practice?